We have just released a paper [1], in which we detail several 0-day issues affecting a number of different game engines, including: Unreal Engine, CryEngine 3 and idTech 4. During our presentation at the recent NoSuchCon conference in Paris, we discussed [2] additional details about game engine issues. Additionally we demonstrated [3] how an attacker can use master servers to perform mass-exploiting of game vulnerabilities, in order to target and potentially take down entire game networks. [1] http://revuln.com/files/ReVuln_Game_Engines_0days_tale.pdf [2] http://revuln.com/files/Ferrante_Auriemma_Exploiting_Game_Engines.pdf [3] http://vimeo.com/66027238 --- ReVuln http://revuln.com http://twitter.com/revuln http://revuln.com/revuln.asc
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