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[Full-Disclosure] sacred (pcgame) server flaw
- To: "full_discl." <full-disclosure@xxxxxxxxxxxxxxxx>
- Subject: [Full-Disclosure] sacred (pcgame) server flaw
- From: "the.soylent" <the.soylent@xxxxxxxxx>
- Date: Sun, 21 Nov 2004 03:25:33 +0100
Program: Sacred (pc game)
http://sacred-game.com
type: simple DoS, no client-auth
affected version: <1.0.6.2
note:
-fixed in later versions (>1.0.7.0) (dated:31.08.2004)
-this security-lag exits for nearly half a year. although ascaron was
informed at the date of release (02.03.2004), nothing happens long time.
"exploit"-scenario:
Use telnet client to connect to game-port, u will see that a valid(!)
user connects.
16 times, and server will not accept any more connections (from valid
users for example).
after "fake-clients" get a timeout, only one of them gets kicked.
example: http://forum.sacred-game.com/attachment.php?attachmentid=1209
(nothing special)
greetz soylent
---------------------------
stop that "Why is IRC still around?" -crap !!!
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