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Re: [Full-Disclosure] RE: Disclosure policy in Re: RealPlayervulnerabilities
- To: "Pavel Kankovsky" <peak@xxxxxxxxxxxxxxxxxxxxxx>
- To: full-disclosure@xxxxxxxxxxxxxxxx
- Subject: Re: [Full-Disclosure] RE: Disclosure policy in Re: RealPlayervulnerabilities
- From: "Jason Coombs PivX Solutions" <jasonc@xxxxxxxxxxx>
- Date: Sat, 9 Oct 2004 06:29:57 +0000 GMT
> 0. ("The primordial sin") The
> vulnerable product is released ...
> ...
> Vendors must work much harder
> to avoid releasing ... code ...
Absolutely correct. Vendors who release code are the core problem.
Vendors should not release code, they should release its source.
Where this is not done, vendors should at least release a detailed code map and
important security-related excerpts of the source as part of a forensic
analysis report about the code that enables a skilled person to more easily
read through the code with a hex editor and disassembler in a reasonable amount
of time and decide whether to use the vendor's product as-is or whether to
modify it to take out parts that expose unwarranted features and unwanted risk.
We simply must stop executing other people's OTS code.
Regards,
Jason
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