[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: Re: Two independent vulnerabilities (client and server side) in Quake3 engine and many derived games
- To: bugtraq@xxxxxxxxxxxxxxxxx
- Subject: Re: Re: Two independent vulnerabilities (client and server side) in Quake3 engine and many derived games
- From: houkouonchi@xxxxxxxxxxxxxx
- Date: Wed, 7 Jul 2010 08:48:46 -0600
Have you tried some of the patches listed on this page?
http://aluigi.altervista.org/patches.htm#quake3
Maybe specifically?
http://aluigi.altervista.org/patches/q3rconz.lpatch
Quake 3 engine RCON half-second limit disabler (Windows and Linux) 0.1.2b
(q3rconz)
this patch disables the anti-bruteforcing check in the games that use the
Quake 3 engine for avoiding the Denial of Service (admins can't use RCON)
caused by the flooding of rcon packets (more info in the file)
anyway remember that disabling this limitation naturally has other negative
sides effects like faster rcon brute forcing, so remember to choose a strong
rcon password
The other option is to ban players by iptables firewalling. I have a
web-interface that does this as I was limited by the number of IPs that were
able to be banned on a q3 engine based game (like 32).